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A
command 30
dollying 52
expanding DAG nodes 85
linear seg in 51
moving camera 52
repeating operations 85
switching to pick tool 85
tracking 52
using pickbox 85
actions
and channels 12
base actions & time warps 12
copying & pasting 17
creating 9
definition 13
motion path 12
parameter curve 12
sharing between channels 17
types of, in animation 12
add IK handle
spline handles 97
adding
cluster members 161
selection handles 163
aim constraints
example 145
alpha channel
displaying in fcheck 38
animatable items 5
animating
around a pivot 25
basics of 4
clusters 160
DAG nodes 5
definition 4
flow 160
objects 8
parameters 11
using expression channels 14
using keyframes 28
verifying 11
animation
action window 30
automatic keyframing 45
baking a sequence 140
channels 30
curve tangents 30
curves 30
cutting keyframes 56
cycling with a time warp 205
deleting 74
editing 30
fcheck 37
flipbook 36
keyframe prompt 28
motion path type 47
pasting 58
playback options in fcheck 43
time warp > new cycles warp 205
time warp > new scale warp 206
time warp > new time warp 204
viewing frames 35
viewing in UNIX 36
viewing in Windows NT 37
animation effects
banking turns 47
deformation 47
flow 47
following a curve 47
slug (mollusc) example 160
Animation menu
IK > set rest pose 99
animation menu
action window 30
create > new selection handle 163
fcheck 37
flipbook 36
IK > assume rest pose 102
keyframe > copy 55
keyframe > cut 56
keyframe > paste 58
set key shape 165
turntable 25
view frame 35
animation parameters
and channels 13
definition 13
expressions 14
animations
non-unique solutions 118
unique solutions 118
viewing in fcheck 43
viewing in flipbook 36
applying
new time warps 204
arc length
spline IK 133
assume rest pose 102
options 103
auto keyframe
changing values 46
options 45
autofly tool
camera eye 15
camera up vector 15
camera view 15
axis
of deformation 178
axis frame type
deformation percentage, example 180
B
baking
animation sequence 140
motion blur 140
run IK 118
base actions
in animation channels 12
basic animation 4
bending
example 200
bones
actual size 94
changing shape of 94
creating simple spine chain 121
example of desk lamp 121
turning off display 94
using 94
bulge attributes
deformation control 195
bulge definitions
editing 86
lister 197
bulge section editor
deformation control 198
editing bulge definitions 86
bulges
character builder 192
definitions lister 197
section editor example 199
bulging
and bending, example 200
bumps
in fcheck 39
buttons
in cluster editor 156
in deformation control window 176
C
cameras
camera eye 15
camera up vector 15
camera view 15
chains
rolling, definition 134
twisting, definition 134
changing
images in fcheck 40
channels 30
actions 9
and animation parameters 13
creating 8
definition 13
deleting 74
description 8
expression channels 14
many or one action 12
one-to-many relationship 12
using many actions 12
verifying 11
viewing particular actions 13
character builder
attach 202
bulges 192
deformations 190
frame control 191
modify 192
quick tips 86
child
joints 93
cluster editor
and SBD window 159
buttons 156
changing percentages 157
cluster percentages options 157
description 155
edit menu 161
list mode menu 161
menus 161
multi-cluster transformations 159
opening 155
options 155
other functionality 162
percentage effect types 158
pick menu 161
scrolling 162
cluster members
adding 161
copying 162
moving 162
removing 161
transforming 162
clusters
bulges 197
collapsing 162
compressing 156
copying 154
copying members 154
creating 152
expanding 156
for deforming 174
multiple 159
notes and limitations 154
picking 153
splitting 162
transforming, example 181
collapsing
clusters 162
color channels
displaying separately in fcheck 38
in fcheck 43
compositing
in fcheck 39
compressing
clusters 156
constrain to 142
aim 145
orientation 144
point 143
constraining
objects 139
objects to objects 142
constraints
animation 140
deleting 150
example 140
motion blur 140
on invisible objects 141
SDL files 137
UV 147
copying
actions 17
clusters 154
create constraint 139
creating
chain of bones desk lamp, example 121
channels for animation information 8
clusters 152
clusters for deforming 174
constraints on objects 139
joints 93
shapeshifter interpolations 169
shearing effects 188
curve deformation
deformation control 182
examples 183
curve frame type
deformation options 182
percentage effect 185
curves
animation curves 30
deformation 182
cut keyframes 56
cutting
keyframes 56
CVs
in multiple clusters 159
cycling
animation 205
D
DAG nodes
animating attributes 5
expanding 85
deformation
bulging and bending, example 200
tapering 182
twisting 182
deformation control 174
axis deformation frame options 177
bulge attributes 195
buttons in window 176
character builder 190
curve deformation 182
deformation options 177
frame parameters for skeletons 189
joint attributes 193
percentage effect parameters 185
percentage effects 179
skeletons 189
window 175
deformation control window
options for character builder 191
deforming
character builder 190
clusters 174
curves 182
skeletons 189
delete channels 74
delete constraints 150
delete menu
delete constraints 150
deleting
animation 74
channels 74
constraints 150
dithering
in fcheck 41
E
edit button
in deformation control window 176
edit menu
in cluster editor 161
editing
keyframes 30
UV constraints 147
end joints
definition 132
end-effectors
and spline handles 97
exiting
from fcheck 39
expanding
clusters 156
DAG nodes 85
expressions
entering 14
F
fcheck
image formats 37
mouse commands 44
playing animations 43
viewing animation in 37
file formats
flipbook 36
in fcheck 37
file types
SDL 141
fixing
animation sequence 140
flipbook
file formats 36
viewing animation in 36
viewing animations 36
frame control button
in deformation control window 176
frame parameters
character builder 192
deformation of skeleton 189
frames
viewing 35
function keys
for fcheck 39
G
gamma value
in fcheck 41
greyscale
in fcheck 38
H
handles
how to select 97
hierarchy
of complex bulges 202
I
IK
spline 135
IK animation
joints lock up 124
IK handles
add IK handle 96
assume rest pose 102
information window 105
multi-chain 126
overlapping 128
picking 113
position vs. orientation 127
SDL files 137
single-chain example 109
image formats
flipbook 36
in fcheck 37
image planes
painting in fcheck 44
images
fcheck commands 38
manipulating in fcheck 38
information window 136
spline and root handles 135
interpolating
key shapes 165
shapeshifter 169
interpolation
illustration 179
in deformation 179
interpolations
example 170
invisible
objects, constraints on 141
J
joint attributes
deformation control 193
joints
assume rest pose 102
creating 93
creating chain 94
locking up 124
K
key shape
interpolations 165
setting 165
key shapes
setting, example 168
keyboard
commands in fcheck 38
keyframes
automatic keyframing 45
clipboard 56
cutting 56
editing 30
pasting 58
prompt 28
L
linear seg in 51
list mode menu
cluster editor 161
luminance
M
mask
in fcheck 42
master handle info 136
information window 136
master handles
definition 132
options 136
spline IK 132
metamorphosing 165
modifying
in character builder 192
morphing
illustration 171
with shapeshifter 169
motion blur
baking 140
motion path
actions 12
animation 47
of camera 15
mouse commands
for fcheck 44
moving
cluster members 162
multi-chain
IK handles 126
IK handles, adding 96
multi-chain solver 126
and run IK 129
multi-cluster
transformations 159
N
neutral pose 102
new cluster 152
example 152
new cycles warp 205
new scale warp 206
new selection handle 163
new time warps 204
O
object edit palette
constrain > constrain to 142
constrain > edit UV constraint 147
objects
constraining 139
constraining to objects 142
offset
in fcheck 41
one-to-many relationships 12
optimizing
deformation 188
orientation
IK handles 127
orientation constraints
example 144
overlapping
IK handles 128
P
parameter control window 11
parameter curve actions 12
definition 9
parameters, for spline handles
spline IK 133
paste keyframes 58
pasting
actions 17
animation 58
keyframes 58
percentage effect
curve frame type 185
percentage effects
axis frame type, example 180
for skeleton frame control 190
in deformation 179
performance
deforming 188
pick IK handle 113
pick menu
in cluster editor 161
pick tools
in action window 85
pickboxes
in action window 85
picking
IK handles 113
in action window 85
pivots
animating around 25
pix files
output in playblast 48
pixels
coordinates in fcheck 44
playing
animations in fcheck 43
point constraints
example 143
position
IK handles 127
prompt option
set keyframes options box 28
Q
quick tips
switching to a pick function 85
R
realistic motion
along a path 47
removing
cluster members 161
repeating
operations 85
rest pose 99
options 100
rolling the chain
spline IK 134
root handles 132
definition 132
information 135
information on 135
options 135
root joints
definition 132
run IK
and multi-chain solvers 129
bake 118
unique 118
S
saturation
in fcheck 42
saving
SDL files 141
SBD
clusters 202
leaf nodes in cluster editor 159
scaling
timing of time warps 206
scrolling
in cluster editor 162
SDL files
IK and constraints 137
saving 141
selection handles
adding 163
example of adding 163
set key shape 165
example 167
how to use 165
using 166
set motion option box 60
setting
key shape 165
shapeshifter 165
example 170
illustration 171
interpolations 169
interpolations in a hierarchy 172
shearing effects
creating 188
single-chain
IK handles, adding 96
single-chain solver 118
skeleton editor
setting master handle twist 136, 137
skeleton frame deformation
deformation control 189
skeletons
assume rest pose 102
deformation 189
setting rest pose 99
topology 91
with non-unique behavior 126
solver
multi-chain 126
single-chain 118
solvers
multi-chain IK 129
spline-handle IK 130
spline handle
IK handles, adding 96
spline handles
and end-effectors 97
definition 132
getting information on 135
master handle 97
root handle 97
root joints 132
using 97
spline IK
arc lengths 133
overview 132
rolling the chain 134
spline handle parameters 133
twisting the chain 134
spline-handle solvers 130
master and root handles 132
splitting
clusters 162
T
tangents
linear seg in 51
tapering
deformation 182
Y axis 182
target spline curves
definition 132
time warps
applying new 204
cycling animation 205
in animation channels 12
scaling timing 206
timing
scaling of time warps 206
topology
of skeletons 91
tracking
in fcheck 39
transformations
multi-cluster 159
transforming
cluster members 162
clusters, example 181
troubleshooting
bones lock up 124
turntable 25
limitations 25
twisting
deformation 182
twisting the chain
spline IK 134
U
unique
run IK 118
unpicking
clusters 162
V
view frame 35
options 35
viewing
animation frames 35
animations in fcheck 43
images in fcheck 38
rendered animation in UNIX 36
rendered animation in Windows NT 37
Y
Y axis
tapering 182
transforming around 181
Z
Z-depth
in fcheck 40