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Home : Animating : How do I? : Create animated deformed surfaces :
How to select handles to make it easier to distinguish between parts of your model and pick them when animating.
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1 Create an object.
2 Select the object or DAG node that you want to add a selection handle to.
3 Choose
Animation > Create > New selection handle.
A pale orange cross and the node name are displayed at the object's or node's rotate pivot (the cross looks like the one in the icon). If the selection handle is inactive, the cross and node name become red.
Tip
If you are having difficulty seeing the selection handle that you created, you can move it away from the object or node using
Animation > Tools > Move selection handle or
Transform > Local > Set pivot and opening its options.
Using a cylinder as an example, you can place selection handles on the component nodes and use them to easily activate the components or the cylinder as a whole. To add a selection handle:
1 Select a component of the cylinder in the SBD window.
2 Choose
Animation > Create > New selection handle. A new handle is displayed at the rotate pivot.
Continue to add new handles as you need them.
Choose
Windows > Information > Information window for more details on the skeleton handles you have just inserted into your model.
To delete a selection handle simple select the selection handle and then
Delete > Animation > Delete selection handles.
Tip
Because the Transform tools are sensitive to the selection handle pick mode, you can very easily transform just the component, like capB or the whole cylinder.
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