Home 
 

Home : Animating : How do I? :

Work with IK chain solvers

How three types of IK chain solves are used to set up character motion: Single chain solver, Multi-chain solver and the Spline-chain solver.

Previous: Run IK to render your animation
Next: Use the single-chain solver

Use the single-chain solver

Use the single-chain IK solver to set up character motion very quickly and adjust the motion in a highly visual way.

Create a simple spine chain

Create a human-like character

How to draw human skeleton forms.

Use the multi-handle solver

How to manipulate skeletons using the multi-handle solver tool.

Overlap IK handles

Set the IK handle rotation behavior

How to 'bake' the IK handles.

Use the spline-handle solver

How to control the pieces of the skeleton chain.

Bake animation and use Motion Blur compensation

How to apply motion blur to your animation.

Spline IK overview

Spline handle information

How to find information on the spline handles.

Send feedback