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How three types of IK chain solves are used to set up character motion: Single chain solver, Multi-chain solver and the Spline-chain solver.
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Use the single-chain IK solver to set up character motion very quickly and adjust the motion in a highly visual way.
How to draw human skeleton forms.
How to manipulate skeletons using the multi-handle solver tool.
Set the IK handle rotation behavior
How to 'bake' the IK handles.
How to control the pieces of the skeleton chain.
Bake animation and use Motion Blur compensation
How to apply motion blur to your animation.
How to find information on the spline handles.