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How to preform animation tasks in StudioTools.
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Create a turntable animation >
How to animate an object or group of objects 360 degrees around a pivot point.
How to examine DAG node information before exporting or importing.
Create skeletons and inverse kinematics animation >
How to draw a skeleton animation.
How three types of IK chain solves are used to set up character motion: Single chain solver, Multi-chain solver and the Spline-chain solver.
Create any combination and number of point and orientation constraints on an object.
Create animated deformed surfaces >
How to deform surfaces in your animation.
How to modify the times of the animation curves.