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Tutorials

Step-by-step guides to using the major features of StudioTools.

Background
 
  • Getting Help on StudioTools
  • Getting started with the tutorials
  • Interface Basics
  • Basic 3D Concepts and Terminology
  • Modeling
     

    Introduction to 3D

    Use primitives and transformation tools to build a chair.

    Modeling a teakettle

    Use curves and simple surfacing tools to create a teakettle.

    Modeling a mouse

    Use surfacing tools and trimming to create a computer mouse.

    Modeling a shower gel bottle

    Use revolves, square surfaces, and automatic symmetry to create a shower gel bottle.

    Modeling a TV remote

    Use blend curves, drafts, and rail surfaces to create a TV remote control.

    Rendering & animation
     

    Introduction to rendering

    Learn the foundations of rendering using a model of a Personal Digital Assistant (PDA).

    Rendering: shaders and lights

    Learn how to use direct rendering to help you edit shaders, project images, and adjust the lighting of a scene, using the model of a plastic bottle.

    More rendering

    Use color mapping, bump mapping, environment mapping, 3D textures, and raytracing to render the teakettle.

    Introduction to animating

    Animate the teakettle using keyframes, motion paths, and turntable animation.

    More animation techniques

    Animate the teakettle using more complicated animations. Learn to animate the environment, and render the animation.

    Sketching (Windows only)
     

    Sketching with masks

    Use curves, masks, and brushes to create a sketch of a concept car.

    Freehand sketching

    Use brushes and image layers to create a freehand sketch of a power drill.

    Sketching with shapes

    Use shapes to create a sketch of a TV remote control.

    Technical surfacing
     

  • Background & Conventions

  • Introduction to the Tutorial

    Tutorial overview, prerequisites, and a surface modeling introduction.

    Some Common Modeling Basics

    Arranging the software and understanding the basic concepts of modelling.

    Creating and Fitting Curves

    Create curves and fit them to the scan lines.

    Surface Creation

    Understanding the theoretical line and helper surfaces.

    Constructing the Main Surfaces

    Construct the front, rear, top, and side surfaces.

    Transition Surfaces

    Construct a surface that will connect the front and side surfaces.

    Finishing the Model

    Trim the COS to prepare the half-model for mirroring.

    Advanced Surface Modeling

    Understand the tools required to build class A surfaces and how to use the evaluation tools.


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