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Deforms multiple NURBS surfaces while maintaining surface continuity.
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The center of the deformation region before the deformation takes place.
The center of the deformation region after the deformation takes place.
The distance between the From point and the To point.
The size of the deformation region. The maximum deformation will occur at the center of the deformation region. No deformation will occur at the edges of the deformation region.
For example, the deformation of the following plane is very different when the deformation region is scaled horizontally beyond the edges of the plane.
The rotation of the deformation region.
Displays the deformation region as a shaded cube.
The number of subsequent global deformations you can undo by choosing
Edit > Undo. You may want to adjust this value based on the amount of memory your computer has (for example, set it to 2 if your computer has very little memory, or set it to 25 if your computer has a large amount of memory.) The default value is 10.
1 Select the surfaces you want to consider in the deformation. That is, select the surfaces you want to deform and any nearby surfaces that you want to remain continuous after the deformation.
Note
Only surfaces within the deformation region will actually be deformed (see step 5 below).
2 Choose the Global Deformation icon from the Surface Edit palette (or choose Global Deformation from the Surface Edit palette menu).
3 Click a point in space or on the surface to set the center of the deformation region before the deformation takes place. This is referred to as the From point.
A yellow cube appears, indicating the deformation region.
You can adjust the position of the From point by dragging it.
4 Click a point in space or on the surface to set the center of the deformation region after the deformation takes place. This is referred to as the To point.
A yellow line appears, connecting the From point and the To point.
You can adjust the position of the To point by dragging it.
5 To adjust the size and shape of the deformation region, click the Volume button and use the manipulator to scale the deformation region.
All surfaces that you want to deform should be within the deformation region.
Note
The maximum deformation will occur at the center of the deformation region. No deformation will occur at the edges of the deformation region.
6 To adjust the position of the From point, click the From button and drag in the window.
To adjust the position of the To point, click the To button and drag in the window.
7 To select or deselect the surfaces that you want to consider in the deformation, hold down the Shift key and click them.
8 Click Go to deform the surface(s).
Edit > Undo and then adjust the From point, To point, and deformation region. ![]() | Next: Surface Edit > Fit scan |